Turok 2 (N64) - 3:55 - David Gibbons
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- Publication date
- 2005
- Topics
- Turok, Nintendo 64
Speed run of Turok 2: Seeds of Evil in 8 segments completed on March 31 2005.
Author's comments:
This is the longest and most frustrating FPS I've ever played...yet it turns out to be semi-speedrunable. This game suffers from a host of problems and is technically inferior to the first title, in my opinion. The slideshow framerates makes playing the game somewhat painful and can be headache inducing. Of course, this assumes you can get past the horrible controls that seem to lag behind your commands. This game seems to give the hint that the Lost World is really drowning in thick maple syrup instead of normal air.
Due to the game's chronic struggle to reach double digit frames I use auto-aim, which is very liberal in giving headshots when your crosshair is several feet from the target. Another problem is that the lookspring in this game can only be disabled if you move left or right...if you go forward while looking in the air your view will immediately and automatically lower to ground level. What an inspired scheme!
Port of Adia: The only serious mistake was missing the easy jump near the beginning...oh well. The rest of the level is pretty smooth, although getting past enemies in tight corridors can be nerve wracking and somewhat random.
Death Marshes: I do the third level second so that I can collect the Breath of Life talisman and use it at the end of the second level. The biggest trick here is using tek arrows on the armored Purr-Linn for headshots and hence OHKO's.
River of Souls: The use of the "no blood" setting in the options menu neuters the otherwise dangerous zombies in this level...rather funny, I think. This level looks the same everywhere!
Mantid Hive: This is one of my favorite level due to the music and the weaponry found within...flamethrowers, bores, scorpion missile launchers, firestorm cannons, charge darts...it's all good. The charge dart rifle, in particular, becomes my standard gun for the rest of the game. With a simple charged shot any enemy will be stunned for 10-15 seconds and extremely vulnerable. This is especially useful here since the mantids are quite scary.
The most painful areas are the hatcheries with the queen embryos...definitely the laggiest rooms of the entire game. One, two, three...(that's me counting each individual frame as the N64 draws it on the screen).
I think there's a part where I fall down a pit, but it's OK because I warp back a similar distance to where I was going in reference to the fall itself.
The queen boss is just bad. Not the run, but the actual boss itself. No comment, Acclaim.
Lair of the Blind Ones: Even the people that liked the game usually give up here. This is nothing more but hundreds of tunnels with random mushrooms and spider web textures...yet I beat it in roughly 40 minutes. Yes, knowing where to go in the water maze took several tries. Yes, the boss is dumb...and his name is "golden eye." Clever, but comparing this to a good game is probably not a good idea...
Primagen's Lightship: This might be my favorite level. Each of the four sectors differs from the others in many ways and the enemies are actually quite inspired...the music is good...problem? There is no cheese at the end of this maze, just more towers and a big, ugly boss (although it's better than the others; at least there's no little phase where it throws weak enemies at you).
Of course, after this we get to BACKTRACK! Isn't that everyone's idea of fun? It's such a clever way to make a game artificially longer.
Finally, we get to the final boss...and wow...he makes the Campaigner look respectful. Back are the weak enemies between phases and the extremely tiny targets you have to hit. The only trick is to shoot his face when he recharges his energy so he...doesn't recharge at all! At least he is reduced to a fine paste in the end.
Author's comments:
This is the longest and most frustrating FPS I've ever played...yet it turns out to be semi-speedrunable. This game suffers from a host of problems and is technically inferior to the first title, in my opinion. The slideshow framerates makes playing the game somewhat painful and can be headache inducing. Of course, this assumes you can get past the horrible controls that seem to lag behind your commands. This game seems to give the hint that the Lost World is really drowning in thick maple syrup instead of normal air.
Due to the game's chronic struggle to reach double digit frames I use auto-aim, which is very liberal in giving headshots when your crosshair is several feet from the target. Another problem is that the lookspring in this game can only be disabled if you move left or right...if you go forward while looking in the air your view will immediately and automatically lower to ground level. What an inspired scheme!
Port of Adia: The only serious mistake was missing the easy jump near the beginning...oh well. The rest of the level is pretty smooth, although getting past enemies in tight corridors can be nerve wracking and somewhat random.
Death Marshes: I do the third level second so that I can collect the Breath of Life talisman and use it at the end of the second level. The biggest trick here is using tek arrows on the armored Purr-Linn for headshots and hence OHKO's.
River of Souls: The use of the "no blood" setting in the options menu neuters the otherwise dangerous zombies in this level...rather funny, I think. This level looks the same everywhere!
Mantid Hive: This is one of my favorite level due to the music and the weaponry found within...flamethrowers, bores, scorpion missile launchers, firestorm cannons, charge darts...it's all good. The charge dart rifle, in particular, becomes my standard gun for the rest of the game. With a simple charged shot any enemy will be stunned for 10-15 seconds and extremely vulnerable. This is especially useful here since the mantids are quite scary.
The most painful areas are the hatcheries with the queen embryos...definitely the laggiest rooms of the entire game. One, two, three...(that's me counting each individual frame as the N64 draws it on the screen).
I think there's a part where I fall down a pit, but it's OK because I warp back a similar distance to where I was going in reference to the fall itself.
The queen boss is just bad. Not the run, but the actual boss itself. No comment, Acclaim.
Lair of the Blind Ones: Even the people that liked the game usually give up here. This is nothing more but hundreds of tunnels with random mushrooms and spider web textures...yet I beat it in roughly 40 minutes. Yes, knowing where to go in the water maze took several tries. Yes, the boss is dumb...and his name is "golden eye." Clever, but comparing this to a good game is probably not a good idea...
Primagen's Lightship: This might be my favorite level. Each of the four sectors differs from the others in many ways and the enemies are actually quite inspired...the music is good...problem? There is no cheese at the end of this maze, just more towers and a big, ugly boss (although it's better than the others; at least there's no little phase where it throws weak enemies at you).
Of course, after this we get to BACKTRACK! Isn't that everyone's idea of fun? It's such a clever way to make a game artificially longer.
Finally, we get to the final boss...and wow...he makes the Campaigner look respectful. Back are the weak enemies between phases and the extremely tiny targets you have to hit. The only trick is to shoot his face when he recharges his energy so he...doesn't recharge at all! At least he is reduced to a fine paste in the end.
- Addeddate
- 2005-04-24 00:14:28
- Color
- color
- Identifier
- Turok2_355
- Run time
- 4:04:38
- Sound
- sound
- Type
- MovingImage
comment
Reviews
Reviewer:
patk2
-
favoritefavorite -
May 4, 2021
Subject: Turok David Gibbons
Subject: Turok David Gibbons
The sound quality on video is very bad
Reviewer:
Zanch
-
favoritefavoritefavoritefavorite -
February 28, 2006
Subject: Why?
Subject: Why?
If you hated this game so much, why would you take the time to learn it so well that you could blow through it in 4 hours? What's the point? You obviously spent quite some time learning your way around. I thought the game was amazing for its time, but honestly, if I'd hated it as much as you, I wouldn't have bothered to play through it even once, let alone the multiple times you seem to have gone through it.
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